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Artikel Tagged ‘3D’

three.js a Javascript 3D Engine by mrdoob

18. Mai 2011 Jörg Sontag Kommentare ausgeschaltet

I think only WoW what is going on there…..

The aim of the project is to create a lightweight 3D engine with a very low level of complexity — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.

 

DOWNLOAD: https://github.com/mrdoob/three.js

Examples

WebGL (Context 3D)

equirectangular scissors lookat video dof ribbon vertexcolors particles lines shader materials_normalmap2 materials_grass materials_normalmap geometry_terrain_gl geometry_minecraft materials_shader_fresnel materials_cars materials_cubemap_refraction materials_cubemap_balls_reflection materials_cubemap_balls_refraction materials_cubemap_escher materials_cubemap materials_gl materials_shaders large_mesh

Canvas (Context 2D)

materials_reflection materials materials_depth materials_normal lights_pointlights interactive_cubes camera_ortographic geometry_birds geometry_earth geometry_terrain materials_video geometry_panorama geometry_cube particles_sprites particles_random particles_wave particles_floor

KategorienNews Tags: 3D, Canvas, Framework, HTML5, Javascript

Introducing M2D – GPU accelerated 2D framework for Flash ‘Molehill’ API

10. März 2011 Jörg Sontag Kommentare ausgeschaltet

Tom Krcha : “The good news is that you can actually accelerate 2D graphics as well by rendering them on a stage3D instead of on the stage (DisplayList). It’s a little bit tricky, but definitely possible.”

http://www.flashrealtime.com/m2d/

KategorienNews Tags: 3D, ActionScript 3.0, AS3, Framework, Molehill

Big List of Molehill Demos

8. März 2011 Jörg Sontag Kommentare ausgeschaltet

Great List of Demos for the new Molehill in FlashPlayer 11:

http://blog.theflashblog.com/?p=2607

Thanks to

Lee Brimelow

KategorienActionScript3, News Tags: 3D, ActionScript 3.0, AS3, FlashPlayer 11, Framework

How to get started with the Molehill API and Away3D

1. März 2011 Jörg Sontag Kommentare ausgeschaltet

for the first start in Molehill and FDT!

http://www.disturbmedia.com/wiki/index.php/How_to_get_started_with_the_Molehill_API_and_Away3D_40.html

 

KategorienActionScript3, News Tags: 3D, AS3, Framework, Molehill

FLARManager: Augmented Reality in Flash

24. Januar 2011 Jörg Sontag Kommentare ausgeschaltet

This is a good start to beginn with AR in Flash!

what is this?

FLARManager is a lightweight framework that makes it easier to build augmented reality applications for Flash. It is compatible with a variety of tracking libraries and 3D frameworks (listed below), and provides a more robust event-based system for managing marker addition, update, and removal. It supports detection and management of multiple patterns, and multiple markers of a given pattern.

Supported tracking libraries include:

  • FLARToolkit
  • flare*tracker
  • flare*NFT

Supported 3D frameworks include:

  • Alternativa3D
  • Away3D
  • Away3D Lite
  • Papervision3D
  • Sandy3D

Please note, FLARManager does not yet provide compatibility between flare* and Away3D/Lite, Sandy3D, or Alternativa3D.

where can i get it?

http://words.transmote.com/wp/flarmanager/


KategorienActionScript3, News Tags: 3D, ActionScript3, AR, AS3, Augmented Reality, Technik, usefull
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