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Artikel Tagged ‘Framework’

Starling deep dive presentation slides

8. August 2012 Jörg Sontag Kommentare ausgeschaltet

This presentation was given by leebrimelow and Thibault at the recent Flash Gaming Summit in Seattle. Hopefully there will be some useful stuff for you in there.

 

Starling Deep Dive from brimelow
KategorienActionScript3, Games Tags: AS3, Framework, Stage3D, Starling, Technik, usefull

Getting started with Corona and FDT3 (Eclipse Plugin)

31. Mai 2011 Jörg Sontag 4 Kommentare

 

Here is a little how to for Windows works also with Mac !!!

You can use FDT or just Eclipse.

Basic:

  • Create a Account and download Corona for windows or mac.
  • Install Corona and run Simulator  for register.
  • close Corona Simulator

FDT:

  • Download & Install FDT
  • Download Eclipse
  • open FDT or Eclipse

 

  • in FDT or Eclipse  select  Help ->Install New Software

 

 

 

 

 

 

  • Add new lua Site  Type Name and copy this Location: http://luaeclipse.luaforge.net/update-site/site.xml

 

 

 

 

 

 

 

  • now you will see this. check out the LuaEclipse 1.1 and click next for install.
  • if the install progress is done FDT or Eclipse will restart.

 

 

 

 

 

 

  • Now open a new Lua Project : select File -> New -> New Lua Project

 

 

 

 

 

 

 

 

 

 

 

  • Enter a Name for your Project and click Finish

 

 

 

 

 

 

 

 

  • Now select  Window -> Preferences

 

 

 

 

 

 

 

 

  • and open Lua -> click Add
  • Enter the name of Interpreters as Example : “Corona Simulator” and browse to the path of your Corona Simulator.exe File

 

 

 

 

 

 

 

 

  • Now you check your New Interpreter
  • click OK

 

 

 

 

 

 

 

 

  • now copy a sample code in your new project like this one and open the main.lua file ;)

 

 

 

 

 

 

 

 

  • ok now we will run the file ;) select Run -> Run As -> (or  click the green arrow button)

 

 

 

 

 

 

 

 

 

  • you will see your App on the Simulator… Thats all !!

 

 

 

 

 

 

 

 

Hope you enjoy this little how to ;)

 

 

KategorienAndroid, iPhone/iPad, News Tags: Android, Corona, Framework, iOS, iPad, iPhone, Lua

Titanium makes cross-platform native application development easy

18. Mai 2011 Jörg Sontag Kommentare ausgeschaltet

http://www.appcelerator.com/

KategorieniPhone/iPad, News Tags: Framework, iOS, iPad, iPhone, Javascript

three.js a Javascript 3D Engine by mrdoob

18. Mai 2011 Jörg Sontag Kommentare ausgeschaltet

I think only WoW what is going on there…..

The aim of the project is to create a lightweight 3D engine with a very low level of complexity — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.

 

DOWNLOAD: https://github.com/mrdoob/three.js

Examples

WebGL (Context 3D)

equirectangular scissors lookat video dof ribbon vertexcolors particles lines shader materials_normalmap2 materials_grass materials_normalmap geometry_terrain_gl geometry_minecraft materials_shader_fresnel materials_cars materials_cubemap_refraction materials_cubemap_balls_reflection materials_cubemap_balls_refraction materials_cubemap_escher materials_cubemap materials_gl materials_shaders large_mesh

Canvas (Context 2D)

materials_reflection materials materials_depth materials_normal lights_pointlights interactive_cubes camera_ortographic geometry_birds geometry_earth geometry_terrain materials_video geometry_panorama geometry_cube particles_sprites particles_random particles_wave particles_floor

KategorienNews Tags: 3D, Canvas, Framework, HTML5, Javascript

Asynchronous bitmap decoding in the Adobe Flash runtimes by Thibault Imbert

25. März 2011 Jörg Sontag Kommentare ausgeschaltet

Async Bitmap Decoding in Adobe Flash Player from Thibault Imbert on Vimeo.

http://www.bytearray.org/?p=2931

KategorienNews Tags: Air, AS3, Framework
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